#Review of #Monsterboy

Click here if you want to read italian/original version: https://loscrittorevolante.com/2021/03/16/recensione-monsterboy/


Indie games give that sense of old and new together: the experience of a flavor between what we were, and what we are.

Virtually contemporary 2D. What is Monster Boy? It is a game inspired by its “parent”: Wonder Boy. Both played on my beloved Nintendo Switch. There is this return of the old titles, and new ones are being made … And that’s not bad: absolutely. Of course, the difference between Wonder Boy and Monster Boy is that one is indie, the other was arcade. Specifically, I played Wonder Boy: Dragon’s Trap: the remake of the game dated 1989 …

I think it’s very famous. (Caparezza himself mentions it in “Abiura di Me”). This new title has a different protagonist: Jin, but even with this we have transformations very similar to those of Wonder Boy, the mechanics are similar. Change the story and something else.

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My #Review of the #Videogame: ” #Hades “

Click here for Italian/original version: https://loscrittorevolante.com/2021/02/24/recensione-videogioco-hades/

I have not yet completed 100% of the game, but I am now at a good point to discover all the points left in the shadows, let’s say … However, I will do a review of this game that is particularly involving me: it is called: “Hades”.

So it’s in the Greek era, and many things are actually inspired by Hellenic mythology and history. As the name suggests, in fact, we are in Hades: that is, the Greek afterlife.

Indeed, the god of the dead, Hades is our father. We are Zagreus and we have one goal: to escape from our home. The special thing about this game is that if you die, you always start over: I had never played one of this genre. Roguelike. For us poor ignoramuses, we always use wikipedia: https://en.wikipedia.org/wiki/Roguelike.

Some games of the genre I already knew by fame, such as “Binding of Isaac”, but it seems that in “Hades”, there is the difference that some power-ups are permanent and not just temporary, which you lose when you die. (They told me that Isaac is like that, but not having played it, I wouldn’t be able to tell you what the gaming experience is like …)

It seems to be annoying, but this videogame has the ability to thrill you, to encourage you to move forward, making progress slowly. And when you go back to where you died the first time, you have that desire for “revenge”, especially if they were bosses. And it is nice because it is as if you saw the reward of your “hard work”: there are no experience points and levels, but you can upgrade them; there is also a wide choice of weapons; that are not more powerful than the other, in reality.

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